A Chat About The Manipulators

March 12, 2015

Games like XCOM and Xenonauts play around with the idea of fighting an alien invasion, but we’ve never seen things from the alien side of things. The Manipulators looks to change that. We sat down with one of the developers behind this Real Time Strategy invasion game to get a peak at their game of […]

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Elegy for a Dead World Interview

February 24, 2015

Elegy for a Dead World is a game about writing and spurring creativity in the players, quite a change of pace for the team at Dejobaan Games. Ichiro Lambe, the founder of the fine studio, took some time from his busy schedule to answer my questions. Could you give us some background about Dejoban Games? […]

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Endless Legend Interview

January 25, 2015

A while back, we gave Endless Legend a positively glowing review for its fantastic design, ruthless challenge, and beautiful visuals. We got to follow up with several of the game’s developers on their various roles in the game, and what helped bring such an awesome title together. Concept Art – Corinne Billon (Artistic Director) How […]

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The Floor is Jelly Interview

January 17, 2015

The Floor is Jelly blew us away when we reviewed, so it only seems fitting we sat down and talked with the mastermind behind it all, Ian Snyder, and spoke about everything from the game’s art direction to intentional “glitches” in the game’s climax. Over a few e-mails, we learned quite a lot about what […]

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Innerspace Interview

December 2, 2014

Kickstarter has been a great outlet for creative developers to try new ideas and mechanics for games they might not be able to otherwise. There have been several games I have seen on Kickstarter I had no idea I wanted to play until I saw the pitch or the game in action. Innerspace is one of […]

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Backstage Pass featured

Backstage Pass: Interview with Ayu Sakata, Micah Solusod, Lulin Guo and Marc Conrad Tabula

October 2, 2014

While visual novels have been booming in Japan for decades, the genre continues to struggle for a foothold in the West thanks in large part to stereotypes and a lack of support from mainstream publishers. Thankfully, past and future fans of VN storytelling have a few talented indie developers to look to for their fix, […]

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Mythology and Moon Hunters with Tanya Short (Interview)

September 23, 2014

A long time ago, on a website far away, I got the chance to preview the first game from new Canadian indie studio Kitfox Games. Today I got to sit down again with the team’s head woman in charge and creative director, Tanya Short, about their next big game, Moon Hunters. Far from sticking to […]

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Always Sometimes Monsters Interview

September 17, 2014

Justin Amirkhani, the creative director at studio Vagabond Dog, took some time from his schedule to answer some questions about his studio’s game, Always Sometimes Monsters.  Can you give us some background on yourself and your studio? Justin Amirkhani [JN]: I’m Justin Amirkhani, Creative Director behind Always Sometimes Monsters. Along with Jake Reardon and a […]

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Edinburgh Games Symposium 2014: Interview with Mal Abbas of Quartic Llama

July 14, 2014

“For me personally, I don’t see a big difference between the AAA and the indie scene,” says Mal Abbas, artist and one of the co-founders of Dundee-based indie studio Quartic Llama. “It doesn’t really take much to make a game, in some regards. As soon as I realised a small team could make a game, […]

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Knightmare Tower Interview

July 11, 2014

Fans of Kongregate may recognize developer Juicy Beast, the studio behind such titles as Burrito Bison and Feed the King. The four-man studio has put together a large number of games since their initial appearance on the browser gaming scene in 2009. Steam users however got their first taste of Juicy Beast’s own brand of […]

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