Author: Elijah Beahm

-Co-Editor-in Editor. Master of Manic Writing and HYPENS. Cynic. Moderate Protestant. Dead Space Fanatic. I also work on games. You can reach me at


March 5, 2018

Are you about to go on your first date? Do you need dating advice? Do you want to know how to land a girlfriend or boyfriend! Well we’re here to help! Subscribe & Hit the Bell ➽ Follow us on Social Media! —————————————————————— Twitter ➽ Instagram ➽ Snapchat ➽ @propersnap Proper Life […]

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Sunset Preview

March 8, 2015

I’d be lying if I said I hadn’t been keeping my eye on Sunset. It’s not every day a developer announces their next game is a first person narrative game about an American woman serving as a maid for a doctor turned leader in a politically chaotic South American country during the 70’s. My expectations […]

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Phantom Breaker: Battlegrounds First Impressions Review

February 24, 2015

I’m impressed at how little Phantom Breaker: Battlegrounds seems to care about the platform it’s been ported to. I’m serious — the amount of consideration put into bringing this title to PC could be put into a matchbox, with space to spare. This title feels about as soullessly carted out by mandate as its banal […]

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Metrocide First Impressions Review

February 24, 2015

The first level. I dream to see a world beyond this game’s first level. Due to apparently having been given the cruel hand of fate’s repeated smack, that is still as far as I have gotten in Metrocide. I say this as someone who beat Dark Souls‘ first boss on his first time playing without […]

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Cosmochoria (Early Access) Preview

January 31, 2015

There is no way to say the following sentence with a straight face, let alone read it in a straight face, so I will just let you take it in. You see, in Nate Schmold’s Cosmochoria, you play as a naked cosmonaut who has put the job upon himself to repopulate dead planets with plantlife, […]

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Legend of Zelda Master Sword

A Brief Interlude of Nostalgia

January 29, 2015

So, a few weeks back, Man Crates contacted me. They’ve got an on-going project about retro-gaming and nostalgic memories to commemorate their Retro Gamer Crate. I’ve opted to join in, but want it to be clear: I received nothing for this post, it merely was requested of me. As always, transparency is very important to […]

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Endless Legend Interview

January 25, 2015

A while back, we gave Endless Legend a positively glowing review for its fantastic design, ruthless challenge, and beautiful visuals. We got to follow up with several of the game’s developers on their various roles in the game, and what helped bring such an awesome title together. Concept Art – Corinne Billon (Artistic Director) How […]

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The Floor is Jelly Interview

January 17, 2015

The Floor is Jelly blew us away when we reviewed, so it only seems fitting we sat down and talked with the mastermind behind it all, Ian Snyder, and spoke about everything from the game’s art direction to intentional “glitches” in the game’s climax. Over a few e-mails, we learned quite a lot about what […]

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The Floor is Jelly Review

December 18, 2014

The Floor is Jelly feels like an appropriate game to be reviewing right after The Old City: Leviathan. While The Old City tried its damnedest to be a piece of art and failed, The Floor is Jelly makes it look all too simple. The Floor is Jelly is not an “art” game, nor an “art […]

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The Old City: Leviathan Review

December 9, 2014

What did I just spend two and a half hours playing? I’m not even sure if I could call it playing, considering all I really did was walk around, press the “E” key a few times, and jumped off a ledge once or twice. If you were not a fan of Dear Esther, it’s best […]

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