The Old City: Leviathan Review
What did I just spend two and a half hours playing? I’m not even sure if I could call it playing, considering all I really did was walk around, press…
What did I just spend two and a half hours playing? I’m not even sure if I could call it playing, considering all I really did was walk around, press…
Kickstarter has been a great outlet for creative developers to try new ideas and mechanics for games they might not be able to otherwise. There have been several games I have…
War. War may never change, but can our perspective of it in games change? How many games do we play as a participant of combat, mowing down countless masses of…
Note: Due to some technical difficulties with Steam, I have been unable to complete this game prior to release. This post will concern my thoughts on my experiences with the…
“Walking simulator” is a term that has been bandied about in the wake of games that are more interactive narrative experiences and feature less traditional gameplay. Games such as Dear…
Justin Amirkhani, the creative director at studio Vagabond Dog, took some time from his schedule to answer some questions about his studio’s game, Always Sometimes Monsters. Can you give us…
“For me personally, I don’t see a big difference between the AAA and the indie scene,” says Mal Abbas, artist and one of the co-founders of Dundee-based indie studio Quartic…
Bardadum: The Kingdom Roads, a new indie puzzle game for iOS devices, will be released to the App Store today. Coming from French developer Emedion, the game challenges players to reunite…
Yesterday, indie studio Mohawk Games announced Offworld Trading Company, a new real-time strategy game with a heavy emphasis on economics. Despite not having much to show of the game other than the…
Dead Synchronicity is an upcoming point and click game coming to us from Fictiorama Studios. The title is a throwback to adventure games from the past but with a more mature, and darker…