Gaming as a Parent: The Last of Us
Being a parent is an exhilarating and terrifying experience. There is nothing else quite like it in the world. Being a parent changes you and your perception of the world.…
Interactive Storytelling: The Art of Imaginative Gaming
Photorealistic graphics. Motion tracking. Character expression rendering. Virtual reality. Heck, even The Matrix doesn’t seem so far-fetched these days. In a culture of bigger, better, faster, more, it’s all too…
Musical Moments: The Legend of Zelda: The Wind Waker
The Zelda series will probably make more than one appearance in this series, but I felt it only appropriate to start with my favorite and the most memorable game in…
PAX is Expanding its Event Reach to San Antonio
For those of you that have had a hard time making it to either end of states for a PAX event, 2015 is going to be your year. PAX South,…
When A Game Decides To Get A Makeover
It’s always a risky endeavor when a game developer decides to radically shake things up for a new entry in a popular franchise. On the one hand, big change can…
Musical Moments: Dark Souls
Dark Souls was one of the best RPGs of the last console generation. I have already written about how fantastic and unique Dark Souls is; today we will focus on the music of Dark…
Tension-based Gaming Forms New Age of Storytelling
You never know how scary the night is until you’re standing in the middle of a dark field, alone, with nothing but the howling of the wind and the faint…
The Failure of Dear Esther
Last week, Artistry in Games ran a piece by Suzanne Verras entitled ‘The Art of Video Games as Interactive Stories: Dear Esther’, which celebrated the acclaimed indie title. She argued…
Defining Moments In Games: Okami – How A Single Flower Broke My Heart
Welcome to the maiden voyage of a new series here on Artistry in Games: Defining Moments in games. In this series, I’m going to be taking a look at some…
The Evolution of Dragon Age
Evolution is a necessity for all things, especially in today’s entertainment industry, where companies must adapt to their audience’s preferences quickly or perish in their competitor’s wake. Since the first…