Author: Nate Hohl

When A Game Decides To Get A Makeover

April 8, 2014

It’s always a risky endeavor when a game developer decides to radically shake things up for a new entry in a popular franchise. On the one hand, big change can potentially bring in new fans who might not have initially been interested in the series’ previous entry or entries. On the other hand, deviating too […]

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DC Universe Online - Flying Heroes

DC Universe Online: The Perfect Blend Of Gameplay And Story

March 10, 2014

For many MMO developers, the battle to balance an engaging story with equally engaging gameplay is often one that isn’t worth fighting. Some MMO’s, like Blizzard’s World of Warcraft or BioWare’s Star Wars: The Old Republic, layer a compelling lore-rich story on top of monotonous, “grindy” gameplay. Other MMO’s such as ArenaNet’s original Guild Wars […]

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Spiraling Into Control: The Incredible Journey of Spiral Game Studios

March 2, 2014

It’s a hard reality to accept that sometimes when a game is released, it is, for all intents and purposes, bad. A number of different factors can lead to this outcome; maybe the developer didn’t have enough money or maybe they were forced to rush the game in order to meet a certain release date. […]

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Setting The Mood: How In-Game Environments Affect The Way We Play

February 14, 2014

I step out into the world, the sudden flash of sunlight blinding me for a few seconds as my eyes adjust, and look out across a vast expanse of arid desert wasteland. The eerie silence, disrupted only occasionally by the soft sound of wind blowing fills me with a sense of dread as I gaze […]

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Rogue Legacy: Turning Heroism Into A Pixilated Art Form

February 10, 2014

As a fan of old-school adventure games and dungeon crawlers such as Castlevania: Symphony of the Night and The Legend of Zelda: Link’s Awakening, I was naturally intrigued when I first heard of Rogue Legacy, a new title from developer Cellar Door Games which sought to honor the sprite-based dungeon-crawling roguelike formula of old while […]

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