Author: Bob Reinhard

Bearded Midwesterner who dabbles in games journalism and fiction writing. Active advocate for mental health awareness and equality. Spends too much time on Twitter.

Aegis Defenders: Genre-Blending In All It’s 16-Bit Glory

July 30, 2014

Paying homage to the 16-bit era of video games isn’t exactly something unheard of in the current indie market. Many games are lining up boasting beautiful pixel art and retro-inspired gameplay infused with modern design sensibility. But just because a well has been drawn from frequently doesn’t mean the water is any less tasty, nor […]

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Defining Moments In Games: Limbo – That F@#*ing Spider!

July 18, 2014

Welcome to Defining Moments In Games, where I take some of my favorite games of all time and analyze single moments to see what they do right, and how they leave a lasting impact on the game.This time around, we’re throwing aside big-budget productions and focusing on how little studios can still develop strong moments […]

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Crest: Rewriting The Laws Of The God Game

July 17, 2014

The God Game is a somewhat strange genre. It’s been around for quite awhile, usually most successful on PC, but it’s never been the kind of genre to make a huge splash. Perhaps it’s the micromanaging and the generally slow pacing, not to mention the steep learning curve that is usually involved. Even the, excuse […]

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Exploring The Relevance And Importance Of Second Life

July 10, 2014

“I don’t need to get a life. I’m a gamer. I have lots of lives.” You’ve probably seen this line circulate the internet a lot. It makes for an easy-to-market t-shirt slogan or meme picture, but at its core, it’s actually a decent representation of the appeal of video games to some. Much like any […]

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No Man’s Sky: Looking Deeper At One Of E3’s Biggest Hits

June 13, 2014

Ambition is a word I feel has been lacking at times in the discussion of video games these days. Some games may have an ambitious idea, but as a whole, rest gently in genre comforts or traditional elements, with bold new ideas sprinkled in to breathe life into it. This isn’t a bad approach by […]

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E3 – Reintroducing Gamers To Colors

June 11, 2014

So much gray. So much brown. So much black. That’s been the story of modern gaming ever since the push for “gritty realism” became a focal point of Triple A game marketing. And while there have always been the games that broke free of that to introduce a little more color to gaming, we still […]

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Nintendo – E3’s Strong Female Protagonists

June 11, 2014

I’m going to blow your mind right now. Ready? Women. Play. Video Games. I KNOW… I know. Hard to believe, right? At least, I get the feeling it’s hard for the Triple A game publishers to believe. At some point on Monday during E3, after several hours of press conferences and game demo presentations, I […]

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The E3 Conference Wrap-Up: Part 2 – Sony And The Big N

June 10, 2014

And onward we travel, into the second half of Artistry in Games’ E3 conference wrap-up! We already covered Microsoft, Ubisoft, and EA in part one, and now it’s time to move on to Sony and Nintendo, from Monday night and Tuesday morning respectively. We’d already seen a few surprises, a lot of not-surprises, and a […]

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The E3 Conference Wrap-Up: Part 1 – The Two ‘Softs And EA!

June 10, 2014

E3 2014 is finally upon us. The event affectionately referred to as “Gamer Christmas” is in full swing, and it’s brought with it a handful of new games and big surprises across all platforms. Did you miss the conferences from the “Big 5”? Don’t fret, because I’ve got you covered. Below is a general summary of […]

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A Song For Viggo: Profoundly Emotional Papercraft Game With A Difficult Story To Tell

June 5, 2014

As video games continue to mature as a storytelling medium, we see more and more people come forward and try to tackle sensitive subjects through the medium. Everything from cancer, to gender identity, to mental illness, has been approached with respect by game makers all over the world, both telling their own stories, as well […]

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