Destiny Review (Playstation 3)
I took a lot of time with reviewing Destiny. For over a week, I still felt like I didn’t know how to properly talk about it. Despite how I have…
I took a lot of time with reviewing Destiny. For over a week, I still felt like I didn’t know how to properly talk about it. Despite how I have…
All too often, the classic “inspirations” for horror games get too obvious and turn into crutches which highlight, rather than distract from, a story ultimately lacking in originality and substance.…
Let’s face it: the world is nuts, and near-miss asteroids, urban cannibals, bath salts, and Westboro Baptist Church are only the tip of the iceberg of crazy. In the midst…
A long time ago, on a website far away, I got the chance to preview the first game from new Canadian indie studio Kitfox Games. Today I got to sit…
It’s been a very long time since I played a good local multiplayer game for PC. In fact, the very notion of it still feels peculiar to me. It’s a…
Justin Amirkhani, the creative director at studio Vagabond Dog, took some time from his schedule to answer some questions about his studio’s game, Always Sometimes Monsters. Can you give us…
Hello dear readers of Artistry in Games. Today we begin a new journey, you and I. We’re going to venture into a dark and mysterious realm most of the gaming…
Silent Hill holds a special place in gamers’ hearts – a dark place, full of encroaching fog, bottomless pits, riddles in blood and the piercing, inhuman cries of tormented souls.…
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