The Failure of Dear Esther
Last week, Artistry in Games ran a piece by Suzanne Verras entitled ‘The Art of Video Games as Interactive Stories: Dear Esther’, which celebrated the acclaimed indie title. She argued…
Last week, Artistry in Games ran a piece by Suzanne Verras entitled ‘The Art of Video Games as Interactive Stories: Dear Esther’, which celebrated the acclaimed indie title. She argued…
Welcome to the maiden voyage of a new series here on Artistry in Games: Defining Moments in games. In this series, I’m going to be taking a look at some…
Evolution is a necessity for all things, especially in today’s entertainment industry, where companies must adapt to their audience’s preferences quickly or perish in their competitor’s wake. Since the first…
“I used to play that game for hours with the Konami code as a kid,” Vincent tells me. “It wasn’t until years later that I would eventually complete the game…
Architecture. When this word is heard in the context of gaming, the usual expectation is to enter a discussion of software systems or data management. In this series – Form,…
Anyone who loves sport or knows someone who does has heard lines such as, “that touchdown/goal/try was a work of art!” Many sports fanatics consider their favorite athletes to be…