Backstage Pass: Interview with Ayu Sakata, Micah Solusod, Lulin Guo and Marc Conrad Tabula
While visual novels have been booming in Japan for decades, the genre continues to struggle for a foothold in the West thanks in large part to stereotypes and a lack…
The Vanishing of Ethan Carter Review: Vanish Into This Tale
“Walking simulator” is a term that has been bandied about in the wake of games that are more interactive narrative experiences and feature less traditional gameplay. Games such as Dear…
Destiny Review (Playstation 3)
I took a lot of time with reviewing Destiny. For over a week, I still felt like I didn’t know how to properly talk about it. Despite how I have…
Neverending Nightmares Review: Be Afraid of the Dark
All too often, the classic “inspirations” for horror games get too obvious and turn into crutches which highlight, rather than distract from, a story ultimately lacking in originality and substance.…
Control Your Destiny: Agency and Video Games
Let’s face it: the world is nuts, and near-miss asteroids, urban cannibals, bath salts, and Westboro Baptist Church are only the tip of the iceberg of crazy. In the midst…
Mythology and Moon Hunters with Tanya Short (Interview)
A long time ago, on a website far away, I got the chance to preview the first game from new Canadian indie studio Kitfox Games. Today I got to sit…
Crawl (Early Access) Preview
It’s been a very long time since I played a good local multiplayer game for PC. In fact, the very notion of it still feels peculiar to me. It’s a…
Always Sometimes Monsters Interview
Justin Amirkhani, the creative director at studio Vagabond Dog, took some time from his schedule to answer some questions about his studio’s game, Always Sometimes Monsters. Can you give us…
Still Alive! Sniper Elite V2 (PC)
Hello dear readers of Artistry in Games. Today we begin a new journey, you and I. We’re going to venture into a dark and mysterious realm most of the gaming…
There Be Monsters: Expanding a Classic Bestiary in Silent Hills
Silent Hill holds a special place in gamers’ hearts – a dark place, full of encroaching fog, bottomless pits, riddles in blood and the piercing, inhuman cries of tormented souls.…