View Post

A Chat About The Manipulators

In Interviews by Caleb "Soapbox" LottLeave a Comment

Games like XCOM and Xenonauts play around with the idea of fighting an alien invasion, but we’ve never seen things from the alien side of things. The Manipulators looks to change that. We sat down with one of the developers behind this Real Time Strategy invasion game to get a …

View Post

Elegy for a Dead World Interview

In Interviews by Caleb "Soapbox" LottLeave a Comment

Elegy for a Dead World is a game about writing and spurring creativity in the players, quite a change of pace for the team at Dejobaan Games. Ichiro Lambe, the founder of the fine studio, took some time from his busy schedule to answer my questions. Could you give us …

View Post

Endless Legend Interview

In Interviews by Elijah BeahmLeave a Comment

A while back, we gave Endless Legend a positively glowing review for its fantastic design, ruthless challenge, and beautiful visuals. We got to follow up with several of the game’s developers on their various roles in the game, and what helped bring such an awesome title together. Concept Art – …

View Post

The Floor is Jelly Interview

In Interviews by Elijah BeahmLeave a Comment

The Floor is Jelly blew us away when we reviewed, so it only seems fitting we sat down and talked with the mastermind behind it all, Ian Snyder, and spoke about everything from the game’s art direction to intentional “glitches” in the game’s climax. Over a few e-mails, we learned …

View Post

Innerspace Interview

In Interviews by Caleb "Soapbox" LottLeave a Comment

Kickstarter has been a great outlet for creative developers to try new ideas and mechanics for games they might not be able to otherwise. There have been several games I have seen on Kickstarter I had no idea I wanted to play until I saw the pitch or the game in …

View Post

Always Sometimes Monsters Interview

In Interviews by Caleb "Soapbox" LottLeave a Comment

Justin Amirkhani, the creative director at studio Vagabond Dog, took some time from his schedule to answer some questions about his studio’s game, Always Sometimes Monsters.  Can you give us some background on yourself and your studio? Justin Amirkhani [JN]: I’m Justin Amirkhani, Creative Director behind Always Sometimes Monsters. Along …

View Post

Knightmare Tower Interview

In Interviews by Elijah BeahmLeave a Comment

Fans of Kongregate may recognize developer Juicy Beast, the studio behind such titles as Burrito Bison and Feed the King. The four-man studio has put together a large number of games since their initial appearance on the browser gaming scene in 2009. Steam users however got their first taste of …